RohitWDL2


WDL

1.  Our goals for the team in my area which was coding were having an array of spawnable objects and a ray cast that checks if the number that is assigned to a GameObject can be checked to see if it equals another object

2. I was able to complete both of these things 

3 My goal for next week for coding is to make a timer that records how long it took for you to complete the game  and have the program only spawn a small portion of enemy objects from the array

4 I have finished the coding as discussed in 1 plus I published the prototype that anyone can play from the github page where this game is being built

5 What I have to accomplish is  to make a timer that records how long it took for you to complete the game  and have the program only spawn a small portion of enemy objects from the array 

6. What I will have to learn is how C# and unity track time while also brushing up on my handling of the unity UI

7 Up above is the picture of the prototype that was playtested

PlayTest

1 A digital prototype that focused more on the mechanical side of the game

2  If the raycast feature triggered only when it hit certain objects

3 My brother who is an avid gamer and he is in the target audience. 

4 I observed that he clicked all over the screen and that he was playing as intended by matching the clicking on the colored square that matched the color circle

5 He asked that in the final game will I be penalized for clicking on the wrong image and I responded by saying that for the mode you were playing you would not you would just be told that the image does not match

6 I was told that it became easy after while which was expected since they were just matching colors 

7 That going forward will make the matching more challenging by having the objects not be so easy to match plus 

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